In the Pigline, one of the Wretches can be seen standing idly in a body of water that will eventually become electrified. These encounters become extensively hazardous from the Church onwards. Wretches are found in the following locations: You can help Amnesia Wiki out by writing it! Encounters This section is needed but has not been written yet. Thanks to this lack of intelligence, evading the creatures is a trivial task for even a half-competent player which combined with the lack of sanity mechanic which allows the player to constantly keep track of them makes sections where they are threats, short and simple. Wretches do seem smart enough to manipulate small objects such as building blocks but also lack object permeance wherein if they cannot perceive someone such as Oswald himself, he ceases to exist. ![]() The intelligence of the Wretch is largely comparable to that of a human infant and are marginally less intelligent than the Gatherers encountered in Castle Brennenburg. One can be seen interacting with a set of building-blocks and repeatedly knocking them over, while another is shown sitting in the far corner of one of the cells until the player approaches, causing it to charge at them, only to slip and fall, before it returns to the corner, sulking. The Wretch's behaviour is almost child-like, as seen when the player observes a few of them playing. All of the Wretch's limbs have been crudely misshapen and connected with sewing and leather straps, similar to the Servant Grunt from The Dark Descent. Its head and body appear to originate from pigs, with humanoid limbs, and its right arm being notably larger than its left one. ![]() ![]() The Wretch appears as a quadruped, with hunched posture.
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